The legendary animator that mentored Takahata and Miyazaki has another passion beyond animation: four-wheeled vehicles.
From the pages of B-Club Magazine, a brief look at Makoto Kobayashi’s design process for the ZZ Gundam.
Decades of accolades for directing genre-warping projects like Aim for the Top! Gunbuster, Neon Genesis Evangelion, and Shin Godzilla have obscured an important fact — Hideaki Anno really knew how to draw.
Flashback to the thirty-year-old OVA that said goodbye to Minmay, Misa, and Hikaru.
The definitely-gonna-happen Hollywood adaption of Robotech is in the news. Again. Sounds like a great time to revisit Robotech the Movie, co-produced by Cannon Films way back in 1986.
What happens when a mediocre PC game from the 1980s outlives its lifespan thanks not to the quality of its gameplay, but the strength of its design work? That’s Cruise Chaser Blassty, a collaboration between game developer Square and animation studio Sunrise.
From the pages of the Bubblegum Crisis Completed File No. 5, a brief interview with series creator Toshimichi Suzuki on the hard economics of OVAs and jidaigeki influences.