Metal Skin Panic MADOX-01 was one of the unsung heroes of the OVA boom. Presented here for the first time is an early design document outlining the OVA’s plot and designs, in both Japanese and English.
Author: Sean O'Mara
The Filming Models of Koichi Ohata’s Genocyber
Unearthed via the DVD-ROM features of an ancient US Manga Corps digital video disc, we speculate on the provenance of the models used for filming on Genocyber.
The Mobile Suit Machinations of Kazuhisa Kondo, A Translated Interview
Originally published nearly three decades ago in the manual of a PC-98 strategy game, this interview with Kazuhisa Kondo sheds light on his unique approach to portraying mobile suits in his comics.
Five Years of Zimmerit.moe
Five years ago this month we launched Zimmerit.
Of Rough-and-Tumble Women and Unfinished Films: Shoji Kawamori’s Maimu
In the years after Macross, Shoji Kawamori and Haruhiko Mikimoto collaborated again on a film about a young girl and her bicycle.
Kow Yokoyama’s Sci-Fi Plastic Model Classroom
From the pages of SF Magazine circa 1985, a short interview with legendary illustrator and model maker Kow Yokoyama (Maschinen Krieger, Venus Wars).
Skies, Planes, and Macross Plus: A Shoji Kawamori Interview
The first volume of Macross Plus was released on August 25, 1994. To celebrate the twenty-fifth anniversary of one of the most iconic OVAs of the 1990s, we’re publishing a translated interview with series creator and chief director Shoji Kawamori that was originally found in the This is Animation Select Macross Plus Movie Edition book.
The Resin Punks Never Left
The spirit of the ’80s garage kit boom lives on today via companies like Max Factory, Kotobukiya, and Wave.
Support Zimmerit.moe!
While this site has long been a labor of love with some serious support from generous fans, should you feel inclined, there are a few ways you can help us.
Mach Vision: A Bubble Era Arcade Game from Sega, Nissan, and Makoto Kobayashi
In the Japanese economic bubble of the late ‘80s, seemingly anything was possible. That’s why it shouldn’t be surprising to hear that Nissan, Sega, and Makoto Kobayashi collaborated on a massive, event-only arcade game that seemingly defied the technical limitations of the era.