Sony’s marketing campaigns for their MSX computers involved everyone from Syd Mead to Seiko Matsuda, but their most memorable bit of advertising may have been a print ad featuring a scratch-built powered suit to advertise their HiTBiT HB-F1 MSX2 machine.
Stephen revisits Xardion to talk a bit about its similarities with an earlier Gainax project, Aim for the Top! Gunbuster.
The reputation of Gainax is one that looms large among anime fans. The studio’s iconoclastic origin story and the meteoric rise of Hideaki Anno, its star creator, have become the stuff of legend. But there are still pockets of Gainax history that remain largely unexplored.
In the Japanese economic bubble of the late ‘80s, seemingly anything was possible. That’s why it shouldn’t be surprising to hear that Nissan, Sega, and Makoto Kobayashi collaborated on a massive, event-only arcade game that seemingly defied the technical limitations of the era.
What happens when a mediocre PC game from the 1980s outlives its lifespan thanks not to the quality of its gameplay, but the strength of its design work? That’s Cruise Chaser Blassty, a collaboration between game developer Square and animation studio Sunrise.
One of the many (legitimate) criticisms levied against Lodoss War is that it has boring, stereotypical characters. Here’s why.
Beginning with Mobile Suit Gundam: Classic Operation in 1990, FamilySoft would release seven core Gundam simulation titles plus expansions. Of these, only three would feature original stories and a pedigree brought by artists that had previously worked on Gundam anime and manga.
There’s no shortage of retrospectives about tabletop wargaming in the 1980s, but most of them are focused on the U.S. or U.K. markets and rarely, if ever, touch on Japan’s wargaming scene.