First released in 2006, U.C. Hard Graph was a range of kits that focused on everything modern gunpla didn’t (and still doesn’t) bother with. In other words, just about anything that isn’t a giant robot.

First released in 2006, U.C. Hard Graph was a range of kits that focused on everything modern gunpla didn’t (and still doesn’t) bother with. In other words, just about anything that isn’t a giant robot.
Beginning with Mobile Suit Gundam: Classic Operation in 1990, FamilySoft would release seven core Gundam simulation titles plus expansions. Of these, only three would feature original stories and a pedigree brought by artists that had previously worked on Gundam anime and manga.
There’s no shortage of retrospectives about tabletop wargaming in the 1980s, but most of them are focused on the U.S. or U.K. markets and rarely, if ever, touch on Japan’s wargaming scene.
There’s been no shortage of creative people who’ve put their touch on the Gundam franchise over the last forty years, few are as under appreciated as Kazuhisa Kondo.