First released in 2006, U.C. Hard Graph was a range of kits that focused on everything modern gunpla didn’t (and still doesn’t) bother with. In other words, just about anything that isn’t a giant robot.
First released in 2006, U.C. Hard Graph was a range of kits that focused on everything modern gunpla didn’t (and still doesn’t) bother with. In other words, just about anything that isn’t a giant robot.
Beginning with Mobile Suit Gundam: Classic Operation in 1990, FamilySoft would release seven core Gundam simulation titles plus expansions. Of these, only three would feature original stories and a pedigree brought by artists that had previously worked on Gundam anime and manga.
GREY: Best Collection included an article about artist Yoshihisa Tagami. It’s a bit odd.
There’s no shortage of retrospectives about tabletop wargaming in the 1980s, but most of them are focused on the U.S. or U.K. markets and rarely, if ever, touch on Japan’s wargaming scene.
With Orguss coming out today on DVD thanks to the folks at Discotek Media, here’s five reasons why it’s worth watching.
There’s been no shortage of creative people who’ve put their touch on the Gundam franchise over the last forty years, few are as under appreciated as Kazuhisa Kondo.
Available for purchase at theatrical showings of Royal Space Force, the movie pamphlet included details about the film’s production and a short piece by the film’s writer and director, Hiroyuki Yamaga.
Long before Evangelion changed everything, Gainax’s inaugural decade was filled with missteps, cancelled projects, head-scratching ventures doomed to failure, and… porn.
Though he’s been out of the manga game for well over a decade, Masamune Shirow’s work continues to be tapped for adaption by the Japanese animation industry.
Yoshihisa Tagami’s comic was one of the first manga titles I ever read, and all nostalgia aside, it still holds up as a post-apocalyptic action series with great art and some staggeringly cool designs.