Yet another feature on proverbial Zimmerit favorite Kazuhisa Kondo. Translations and art from the introduction of his manga “prequel” to Char’s Counterattack, The Revival of Zeon.
Yet another feature on proverbial Zimmerit favorite Kazuhisa Kondo. Translations and art from the introduction of his manga “prequel” to Char’s Counterattack, The Revival of Zeon.
Decades of accolades for directing genre-warping projects like Aim for the Top! Gunbuster, Neon Genesis Evangelion, and Shin Godzilla have obscured an important fact — Hideaki Anno really knew how to draw.
The definitely-gonna-happen Hollywood adaption of Robotech is in the news. Again. Sounds like a great time to revisit Robotech the Movie, co-produced by Cannon Films way back in 1986.
What happens when a mediocre PC game from the 1980s outlives its lifespan thanks not to the quality of its gameplay, but the strength of its design work? That’s Cruise Chaser Blassty, a collaboration between game developer Square and animation studio Sunrise.
From the pages of the Bubblegum Crisis Completed File No. 5, a brief interview with series creator Toshimichi Suzuki on the hard economics of OVAs and jidaigeki influences.
Written by Toshio Okada and Yasuhiro Takeda in 1983, this translated article reveals the haphazard, amateur production of the anime short that made history.
From scratch-built origins to widespread influence; our look at the influential sci-fi model kit series celebrating its 35th anniversary this month.
The story of how a remake of a failed film collided with a music exec and Bubblegum Crisis was born.
The “cyberpunk classic” turns thirty this month. Here’s our take on why it has endured.
Known best for creating Dragon Ball and Dr. Slump, Toriyama is also a fantastic mechanical designer.