The more innovative aspects of Macross’ mechanical designs weren’t spontaneous creations but the iterative results of years of design work by Studio Nue’s Shoji Kawamori and Kazutaka Miyatake.
The more innovative aspects of Macross’ mechanical designs weren’t spontaneous creations but the iterative results of years of design work by Studio Nue’s Shoji Kawamori and Kazutaka Miyatake.
Decades of accolades for directing genre-warping projects like Aim for the Top! Gunbuster, Neon Genesis Evangelion, and Shin Godzilla have obscured an important fact — Hideaki Anno really knew how to draw.
Flashback to the thirty-year-old OVA that said goodbye to Minmay, Misa, and Hikaru.
The definitely-gonna-happen Hollywood adaption of Robotech is in the news. Again. Sounds like a great time to revisit Robotech the Movie, co-produced by Cannon Films way back in 1986.
Written by Toshio Okada and Yasuhiro Takeda in 1983, this translated article reveals the haphazard, amateur production of the anime short that made history.
In 1985, Shoji Kawamori created an all-new generation of variable fighters.
A quick look at some of the cool kits and toys I noticed at the latest Wonder Festival.
A brief look inside one of the most important design studios in the history of Japanese animation.
Who needs fancy features and detailed accessories, anyways?