First released in 2006, U.C. Hard Graph was a range of kits that focused on everything modern gunpla didn’t (and still doesn’t) bother with. In other words, just about anything that isn’t a giant robot.

First released in 2006, U.C. Hard Graph was a range of kits that focused on everything modern gunpla didn’t (and still doesn’t) bother with. In other words, just about anything that isn’t a giant robot.
An interview with Redline director Takeshi Koike and producer Katsuhito Ishii, as published in Plus Madhouse 5.
Scratchbuilt kits featuring furry Sylvanian Families toys alongside robots have recently been popping up on Twitter via Japanese modelers.
Beginning with Mobile Suit Gundam: Classic Operation in 1990, FamilySoft would release seven core Gundam simulation titles plus expansions. Of these, only three would feature original stories and a pedigree brought by artists that had previously worked on Gundam anime and manga.
Published in September, 1986, Combat Comic No. 6 provided readers with a mixture of military-themed comics, articles, and model kit features stretched across over 200 newsprint pages.
GREY: Best Collection included an article about artist Yoshihisa Tagami. It’s a bit odd.
There’s no shortage of retrospectives about tabletop wargaming in the 1980s, but most of them are focused on the U.S. or U.K. markets and rarely, if ever, touch on Japan’s wargaming scene.
The directors of Orguss, Mospeada and VOTOMS sit down with The Anime to discuss their shows and the state of SF and mecha TV anime in 1984.
With Orguss coming out today on DVD thanks to the folks at Discotek Media, here’s five reasons why it’s worth watching.
There’s been no shortage of creative people who’ve put their touch on the Gundam franchise over the last forty years, few are as under appreciated as Kazuhisa Kondo.