From the pages of SF Magazine circa 1985, a short interview with legendary illustrator and model maker Kow Yokoyama (Maschinen Krieger, Venus Wars).
From the pages of SF Magazine circa 1985, a short interview with legendary illustrator and model maker Kow Yokoyama (Maschinen Krieger, Venus Wars).
People often think of the countries in Africa as not having much in the way of anything, a stereotype that doesn’t reflect a much more complicated truth. This article isn’t about that. It’s about Go Nagai’s UFO Robot Grendizer and how much he meant to people growing up in the Francophone Côte D’Ivoire.
The first volume of Macross Plus was released on August 25, 1994. To celebrate the twenty-fifth anniversary of one of the most iconic OVAs of the 1990s, we’re publishing a translated interview with series creator and chief director Shoji Kawamori that was originally found in the This is Animation Select Macross Plus Movie Edition book.
The spirit of the ’80s garage kit boom lives on today via companies like Max Factory, Kotobukiya, and Wave.
When discussing Evangelion, Western fandom ignores the fact that its esteemed auteur, Hideaki Anno, is a total goddamn dork for tokusatsu. Specifically, Ultraman.
As the story goes, the idea behind the Super Dollfie came when Volks’ head sculptor created a large, realistic, ball-jointed doll as a present for his wife. The wife of Volks’ founder subsequently saw the doll and was enchanted, wishing for the ability to offer something like that to customers.
While this site has long been a labor of love with some serious support from generous fans, should you feel inclined, there are a few ways you can help us.
In the Japanese economic bubble of the late ‘80s, seemingly anything was possible. That’s why it shouldn’t be surprising to hear that Nissan, Sega, and Makoto Kobayashi collaborated on a massive, event-only arcade game that seemingly defied the technical limitations of the era.
A first-hand report (with plenty of photos!) about the Ma.K Tamagawa Meeting, an annual gathering of Maschinen Krieger fans and modelers.
The more innovative aspects of Macross’ mechanical designs weren’t spontaneous creations but the iterative results of years of design work by Studio Nue’s Shoji Kawamori and Kazutaka Miyatake.