Production material for Dragon’s Heaven (1988) can be hard to come across, but we’ve put together a gallery of lineart and reference material used during the creation of this unusual OVA.
Production material for Dragon’s Heaven (1988) can be hard to come across, but we’ve put together a gallery of lineart and reference material used during the creation of this unusual OVA.
Yet another feature on proverbial Zimmerit favorite Kazuhisa Kondo. Translations and art from the introduction of his manga “prequel” to Char’s Counterattack, The Revival of Zeon.
Zimmerit turned two this month.
The legendary animator that mentored Takahata and Miyazaki has another passion beyond animation: four-wheeled vehicles.
From the pages of B-Club Magazine, a brief look at Makoto Kobayashi’s design process for the ZZ Gundam.
Decades of accolades for directing genre-warping projects like Aim for the Top! Gunbuster, Neon Genesis Evangelion, and Shin Godzilla have obscured an important fact — Hideaki Anno really knew how to draw.
Flashback to the thirty-year-old OVA that said goodbye to Minmay, Misa, and Hikaru.
The definitely-gonna-happen Hollywood adaption of Robotech is in the news. Again. Sounds like a great time to revisit Robotech the Movie, co-produced by Cannon Films way back in 1986.
What happens when a mediocre PC game from the 1980s outlives its lifespan thanks not to the quality of its gameplay, but the strength of its design work? That’s Cruise Chaser Blassty, a collaboration between game developer Square and animation studio Sunrise.
From the pages of the Bubblegum Crisis Completed File No. 5, a brief interview with series creator Toshimichi Suzuki on the hard economics of OVAs and jidaigeki influences.