In the midst of the rushed pre-production process on the third Gundam TV series a last-minute design change created one of the more interesting production footnotes in Gundam history.
Parallel to the development of giant robot anime in the 1970s, Studio Nue’s revolutionary renderings of Robert A. Heinlein’s Starship Troopers powered suit changed the game, and in turn lead to smaller, more “realistic” powered suits appearing in the pages of manga weeklies and hobby magazines.
In 1988, Kow Yokoyama and Makoto Kobayashi stood atop the artist and model making scene. Their illustrations and model work appeared in anime, magazines, video games, and a collaborative artbook called Two Factory.
In the Japanese economic bubble of the late ‘80s, seemingly anything was possible. That’s why it shouldn’t be surprising to hear that Nissan, Sega, and Makoto Kobayashi collaborated on a massive, event-only arcade game that seemingly defied the technical limitations of the era.
Distributed exclusively to the model kit shops and retailers, the Hyper Dorvack Document helped sell Dorvack model kits using the design sensibilities of Makoto Kobayashi.
There’s never been a shortage of Gundam garage kits, but in the 1980s multiple manufacturers offered up a plethora of kits based on the designs of Kobayashi and Kondo in an unusual scale.
Thirty years after its release Dragon’s Heaven still stands out from the crowd of early OVA titles.
Production material for Dragon’s Heaven (1988) can be hard to come across, but we’ve put together a gallery of lineart and reference material used during the creation of this unusual OVA.
From the pages of B-Club Magazine, a brief look at Makoto Kobayashi’s design process for the ZZ Gundam.
From scratch-built origins to widespread influence; our look at the influential sci-fi model kit series celebrating its 35th anniversary this month.